

Throughout the class, students will explore the history and evolution of computer animation. Approved by the Hackettstown Board of Education At the regular meeting held on 08/2014 And Aligned with the New Jersey Core Curriculum Content Standards And Common Core Content StandardsĢ 2 Philosophy & Rationale Computer Animation is a course in which students express their visual creativity through drawing, storytelling, and other visual mediums. Nadia Inskeep, Director of Curriculum & Instruction Developed by: John Scalera This curriculum may be modified through varying techniques, strategies and materials, as per an individual student s Individualized Education Plan (IEP). If some parts were drawn too big or too far apart, you should scale your design down to fit the recommended size.1 HACKETTSTOWN, NEW JERSEY Computer Animation Grades CURRICULUM GUIDE FINAL DRAFT July 2014 Mr. This ensures that it fits the default camera size and the template thumbnails. It is recommended that you keep the character design and breakdown inside the grid. This tool is very useful in setting the characters' and props' heights. Harmony and most digital design app includes a grid display. Therefore, it is also quite important to use consistent brush sizes between designs and designers. By the time the element is scaled to its proper size, the outline may be so thin that a difference between one character's outline and the one beside it will not look very good. When a character or prop is scaled down, the outline will become increasingly thinner. The same thing applies when the Assets team imports the rig in the production scenes. In cut-out animation, when the character builder imports the model to the rigging scene, the size relation should be correct. In your character design scene, it is a good idea a layer with the existing character line up as a reference so your new design fit the existing style and size. The size relation between the props, characters and backgrounds is very important in maintaining consistency and structure throughout the project. This enables the animator to know what size to draw the prop.
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This line up is very important and should be handed to any animator, layout and posing artist or scene setup person working on the project.įor the prop design, it is recommended that you paste one of the main character's hands or even the full body beside the prop. This ensures that the characters and props stay in proportion from scene to scene and there is an interesting variety in the size and shape of the various elements in your animation.Ī line up consists of copying and pasting all your character designs into the same drawing and then scaling them to the correct proportion in relation to the other characters. Once your characters, accessories and props are designed, a "Line up" is created so everyone on the team is aware of the difference in size between the various characters and objects. The animator or person doing the scene setup will then have to scale them to the correct size. When this occurs, the characters that are placed together in a scene will be out of proportion. If there is no size control implemented, the characters and elements created by different artists can vary greatly. It is not unusual for these to be created by different people. A production can contain many characters and props.
